Heart Aino
From Sugoi! Wikana Heart 2
Contents |
Profile
Age: 14
Birthday: Jan. 14
From: Japan
Height: 156 cm
Weight: 46 kg
Bloodtype: B
B/W/H: 74/55/79
Statistics
- Life Modifier: 0 HP
- Guts takes effect at: 40% HP
- Guts damage reduction at 0% HP: 30%
Move List
Throws
A+D: Heart does a 2 hit animation consisting of B > E and launch the opponent into the air.
4/6A+D: Heart grabs the opponent and does a overhead throw depending on direction.
j.A+D: Hearts slam the opponent onto the ground from the air. This is basically an air version of the above throw.
Normal Moves
5A: Heart does a short jab. This can be used as a poke or anti air. It can be jump canceled too.
5B: Heart does a punch to the front with the left hand.
5C: Heart does a straight punch to the front with the right hand.
5E: Heart's tackle attack. This is unblockable in the air and sends the opponent flying across the screen if hit.
2A: Heart does a short kick on the ground. Mainly use to start off combos
2B: Heart does a crouching medium kick on the ground.
2C: Heart's sweeping kick. On hit, the opponent will be swept onto the ground.
2E: Heart launches the opponent into the air ala neutral throw. This move is unblockable in the air.
j.A: This can be use as a clash in the air. There are two hit box for this move. Mainly heart's elbow and her knee
j.B: Heart does a angled kick to from the air
j.C: Heart spreads her hands out
j.E: This is her knock down move. Mainly use to end aerial combos. This used to be j.2C in previous version of AH.
Command Normals
6B: Heart does a forward kick. Could be use as a poke due to it's long range of the leg.
6C: Heart punches the air in a 45 degree manner in front of her. This move is unblockable in the air.
j.4B: Basically a air version of 5B. This can be use as a mix up from a j.B.
Special Moves
236A/B/C (Tekken Punch): A punch to the front of heart. This can be incorporated into the bnb. The C version slams the opponent to the wall (S!AH2.6) and the damage has been reduced.
623A/B/C (HeartFul Punch): This is your anti-air. This is your female version of shoryuken. The starting animation of this move is unblockable in the air. (S!AH2.6) Scaling on the hit before leaving the ground has been adjusted to match scaling on the hit immediately after activation; increased landing recovery for all versions
41236A/B/C (Clumsy Punch): Heart falls flat on the ground. This can be use to fake the opponent thinking that you're going to use Tekken Punch.
421A/B/C (Ribbon Beam): Heart performs a quick dash and a quick j.C while a heart-shape beam appears at the end of this move's animation. On block, the opponent will be in block stun and you have advantage over them. This move can be blocked low.
j.214A/B/C (Special Kick): Heart does a diving kick to the ground. This move can be done on the ground but you will have to input 2148 instead. This is a buffering technique that tricks the system into thinking that you're in the air.
Super Moves
236A+B (Love Tekken Punch): The special version of Tekken Punch. Unblockable in the air and it slams the opponent into the wall.
623A+B (Sugoi HeartFul Punch): Special version of shoryuken! This move takes 2 frames to start up. As per normal version, the ground initial hit of this move is unblockable in the air. (S!AH2.6) There is increased scaling on final hit.
j.214A+B (Sugoi Special Kick): Special version of the special kick move. In version 2.6, if the move doesn't hit the opponent, when Heart lands there will be shock waves which can hit the opponent thus creating an advantage for you.
Critical Heart
641236A+B (Let's Sugoi HeartFul Punch): Heart does a storing animation on the ground and launches her self 45 degrees up into the sky. This move range is quite far. This can be use to hit opponents in the air but this is not air unblockable. It will induce guard crush however. During the startup, rotate the stick as quickly as possible. The damage increases with the number of rotations.
Strategy
Arcana Evaluation
Combos
Heart's Bnb is actually quite simpler to her AC loop in AHF for those old vetern who plays AH.
Basic BnB 1 (1 Homing, 0 Super)
- 2A 2B 2C 236A > 6D > 5A 5C > iad. j.A j.C > (land) 66 5C > iad. j.A j.C > (land) 66 5A > j.A j.B j.4B > dj.B dj.E
Note: Only do this if you know your distance between you and the opponent is close otherwise do BnB2
Basic BnB 2 (1 Homing, 0 Super)
- 2A 2B 2C > 6D > 5A 5C > iad. j.B j.4B > (land) 66 5C > iad. j.A j.C > (land) 66 5A > j.A j.B j.4B > dj.B dj.E
Beginner's combo (1/2 Homing, 0/1 Super)
- 2A 2B 2E > 5D > j.A j.B j.4B > dj.A dj.B dj.C > j.623A/B/C [can repeat from D and forward if one more homing is spent, can end with air special]
Note: I just started playing AH/AH2 just on this week and I'm training this combo for now, maybe it's way too simple to the veterans but if you are a newcomer like me, it can be useful

