Elsa La Conti

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Name:   Elsa La Conti (エルザ・ラ・コンティ)

CV:   Kaya Miyake 「三宅 華也」

Nation:    Vatican  —  Birthday:    Apr. 4   —   Age:    ???

Sizes:   85 / 56 / 86 —   Height:   152cm

Weight:   52kg


Contents

Statistics

Life Modifier: 528 HP

Guts takes effect at: 30% HP

Guts damage reduction at 0% HP: 35%

Move List

Normal Moves


【2A】

A fast low kick. This move has more range than 5A and due to its faster startup, it is Elsa's primary combo and string starter. It's not jump-cancellable but it can chain into itself. This will cancel into any B move or 5A


【5A】

Elsa throws a jab. This is slower than the average 5A and as such, it's primarily used as a combo filler. It is jump-cancellable but it cannot chain into itself. Unlike most 5A attacks, this one can actually hit crouching opponents if they're not too small. You cannot really use this to anti air or space, so use this for combos only.


【2B】

Elsa pokes at the opponent's feet with the tip of her cross. Quite possibly one of Elsa's best normals. This move has pretty good range, comes out relatively fast, and it's jump cancellable. Use this move to hit confirm into 236A+B.


【6B】

Elsa performs a hopping roundhouse kick. This move useful for staggered strings to throw off the opponent's guard cancel timing and it allows you to stay close to the opponent due to its forward momentum. 6B has some lower body invincibility so you could use it avoid and counter some moves low hitting moves. This move can reflect projectiles as well.


【5B】

Elsa thrusts the tip of her cross at the opponent's midsection. This move comes out relatively quick but it doesn't have much range. though the range is a bit lacking the hitbox is strong for what it is. This move is jump cancellable and useful for your pressure and hit confirms.


【2C】

Elsa performs a sweep with Crux. This move has some pretty decent range for a sweep and not too much startup either. A very important move in Elsa's combos since it knocks the opponent into the air slightly. The recovery is pretty slow however so be careful if you think the opponent is going to activate.


【4C】

Elsa swings her cross upward like a bat. This is quite possibly one of Elsa's best normals hands down. It has a nice hitbox is air unblockable and has slight upper body invincibility, making it a very good anti-air which leads into solid damage with the use of a homing cancel. If you hit with this in the corner, you can follow up with just 66 -> JB. It can also be used to force a clash or deflect projectiles. It will even pass through a 623E love laser! The difficult part of using this move is the fact that there is some noticeable startup. So it will take some time to get used to but the followups are very rewarding. Use this often.


【5C】

A downward horizontal swipe with Crux while moving forward slightly. This move comes out relatively fast and has more range than 5B. It isn't jump-cancellable but it does chain into her 2C and it can slam airborne opponents into the ground.


【2E】

Elsa swings her cross upward while crouching. Pretty standard 2E attack - it launches and it's air unblockable.You could use this a a slow anti air so its ok to throw it out every now and then. It can combo from 2C so you can use this for simple combos.


【5E】

A powerful thrust. Looks very similar to her 5B but with more startup and range. This is your typical 5E attack. It depends on your arcana but this move can charge relatively fast for an E move, when you have the opponent pressured in the corner you can throw this move in at times.


【JA】

Elsa performs a kick angled downward. Pretty decent air-to-air attack and jump-in due to its angle but it doesn't have a lot of hit stun. This move is jump-cancellable and can chain into all her other air normals.


【JB】

Looks very similar to her 2B except performed in the air. Has more range than j.A but it's angled a little higher. One of her better air normals due to its horizontal reach.


【J4B】

Looks very similar to her 6B except performed in the air, it has a lot of techable time attached to it. This move can be used to hit opponents that are slightly above you, but it's primarily used for extending combos. Like 6B it can reflect projectiles/


【JC】

A quick downward swipe with Crux. This move has more vertical range than horizontal and it has a large enough hitbox to be used as a crossup. This is a great move to use any time you are directly above the opponent. This is also a staple move for extending her combos as well as ending them.


【JE】

Elsa spins around while holding her cross outward. This move will always knock the opponent down on hit and it has slightly more horizontal and less vertical reach than her j.C although it has more startup. This can be used as a substitute for JC at the end of air combos for a little extra damage.


Special Moves


Sanctus 「サンクトゥス」 - 236ABC

  • (Description) - Elsa throws a bottle of holy water that breaks on impact, leaving a purple glow on the point of impact for a while. The button defines the angle at which the bottle is thrown. You can have 5 marks of light out at one time. When detonated with Benedictus, each area of light explodes for a total of 4 hits each.
  • (A version) - Bottle is thrown almost straight up and down
  • (B version) - Bottle is thrown out in front of Elsa
  • (C version) - Bottle is thrown in a steep angle


Credo 「クレド」 - 623ABC

  • (Description) - Elsa does an upward jumping slash that looks similar to Ky's Vapor Thrust from the GG series. The button pressed determines the number of hits and the height at which she travels. The C version does the most hits, has quite a bit of invincibility. However, all versions are air blockable. All versions are throw-invulnerable until activation. You can 8HC all versions on hit to extend your combo and HC it on block to make you safe. You cannot do anything if it whiffs though, so be careful. In the air, every version of this move does one hit.
  • (A version) - 1 Hit ; Little invincibility
  • (B version) - 2 Hit ; Moderate invincibility
  • (C version) - 5 Hits ; Most invincibility


Gloria 「グロリア」 - 214ABC

  • (Description) - A leap-and-slash attack. In the A version, Elsa slams the end of Crux down right in front of her and in the B and C versions she leaps forward. The B and C versions massive amounts of clash as soon as the move starts up and are overheads. The A version will connect from 5C and is useful for combos The All versions of this move are super cancellable. The C version moves quite a bit and ground slams so you could use it as a surprise attack everyone in a while. The A and B versions can combo from 4C.
  • (A version) - Elsa slams Crux down in front of her ; Mid; No clash ; Mid
  • (B version) - Elsa leaps forward about 3 character lengths ; Moderate amount of clash ; Overhead
  • (C version) - Elsa leaps forward about 8 character lengths ; Large amount of clash ; Overhead; Ground Slam


Communio 「コムニオ」 - J214ABC

  • (Description) - Elsa's new move in AH3 that made her 2 tiers higher. In in air, Elsa throws a stake diagonally down at the opponent. The button used changes the trajectory of the move. When it hits an opponent on the ground, it enforces a lot of hitstun. When you use it as an air combo ender, you could use a charge move or A.Blaze after or IAD into a two way mix up. This move is a great addition to Elsa's game.
  • (A version) - 10 degree angle
  • (B version) - 30 degree angle
  • (C version) - 60 degree angle


Kirie 「キリエ」 - 421ABC

  • (Description) - A quick whip attack the brings the opponent close to you, it is a lot in combos after 2C to start an aerial combo. You can also use this to reflect projectiles or launch a Sanctus bottle farther. The B version will blow bottles forward and C version breaks the bottle on spot.
  • (A version) - Least reach
  • (B version) - Moderate reach ; Launches Sanctus
  • (C version) - Moderate reach ; Breaks Sanctus


Benedictus 「ベネディクトゥス」 - 22ABC:

  • (Description) - Elsa opens a bible and chants. If there are any glowing areas made by a Sanctus bottle, they are activated and can hit multiple times. All versions are the same.


Agnus 「アニュス」 - 28ABC:

  • (Description) - Throws a bullet upwards. Hits the opponent if close enough but it does no damage. Primarily used to activate her Critical Heart. All versions are the same.



Super Moves


Rankeora 「ランケオラ」 - 236A+B

  • (Description) - Crux takes on the form of a halberd while Elsa dashes forward striking the opponent multiple times. It is rather quick so you could aim for your opponents recovery at times and a very good super to use after a short combo when you're not within range to land a full BnB.
  • (Follow up) - By inputting the same motion again afterward, Elsa blows the blows the opponent away for one more bar of meter. They cannot tech so if you do this in the corner, you can follow up.


Gladius 「グラディウス」 - 623A+B

  • (Description) - The super version of Credo. If the first hit connects, the second hit can't be canceled using a homing bar. This move is a pretty good reversal against certain meaty attacks because the first hit comes out really fast and automatically causes the 2nd hit to connect. You could even use it to body the Earth's Arcana super armor. Be very careful using this against opponents who are very low to the ground because it will whiff and you can't homing cancel to make it safe.
  • (Follow up) - The follow slams the opponent to the ground and you can follow up after it.


Securis 「セキュリス」 - 214A+B

  • (Description) - Elsa draws a magical axe and strikes downward. This move is an overhead but it is very telegraphed and easily blocked. So, you should only use it for combos where it would hit or a follow up to Gier slime and so forth.
  • (Follow up) - The follow up ground slams the opponent behind you for an untechable down for an extra.



Critical Heart


Requiem 「レクイエム」 - [During Agnus] 8246A+B

  • (Description) - While the bullet from Agnus is in the air, Elsa draws a magical gun, loads it, and fires a huge blast forward. This attack is unblockable in the air and does a considerable amount of damage. While the bullet is being loaded, the opponent slows down regardless of their position on the screen. It looks big but it does not actually hit that high, so the move tends to whiff a lot. During EF you lock the opponent with one shit, then fire another. Even if the opponent blocks the first hit hit, the second one is unblockable

Frame Data

Normals

Notation Start up Duration Recovery Advantage
2A 4 - - -
5A 5 - - -
2B 7 - - -
5B 8 - - -
6B 11 - - -
2C 13 - - -
4C 14 - - -
5C 11 - - ±0
2E 16[30] - - -
5E 10[30] - - -
JA 4 - - -
JB 6 - - -
J4B 7 - - -
JC 11 - - -
JE 10 - - -


Specials

Sanctus Start up Duration Recovery Advantage
X/JX~ 20/17


Credo Start up Duration Recovery Advantage
A~ 3
B~ 3
C~ 11


Credo [Air] Start up Duration Recovery Advantage
A~ 9
B~ 9
C~ 11


Gloria Start up Duration Recovery Advantage
A~ 19
B~ 29
C~ 40


Communio Start up Duration Recovery Advantage
X~ 9


Kirie Start up Duration Recovery Advantage
X~ 8


Benedictus Start up Duration Recovery Advantage
X~ 12


Agnus Start up Duration Recovery Advantage
A~ 5


Rankeora Start up Duration Recovery Advantage
X~ 6


Gladius Start up Duration Recovery Advantage
X/JX~ 6/5


Securis Start up Duration Recovery Advantage
X~ 21


Requiem Start up Duration Recovery Advantage Supplement
X~ 40 Time is slowed during this move

Arcana Evaluation

Tempestas:

This arcana allows her combos to pack a little more punch since she can make good use of the fastfall to extend her combos. Double air dash and J2D fastfall give her a stronger oki game and the push block is pretty nifty since she doesn't really have strong guard cancel options. Wind's 236E is a decent zoning tool and can provide a little extra cover after a homing cancel since it follows you around. All of this comes at a price, the smallest life bar in the game. Wind's options are so versatile that you can not afford to take any stray hits, let alone trade blows with anyone. This is a fairly popular choice for Elsa players.


Gier:

Since most of Elsa's air strings end in knockdown, you can apply Gier pressure with 236236E after every air combo. Gier is a pretty strong arcana and Elsa's offensive options increase with the aid of a meaty Gier super.


Fire:

The fire super does a fair bit of damage, which can also add a bit of damage to Elsa's combos. The fireballs are great zoning tools and the standard 236E gives Elsa yet another option to her seemingly long list of anti-airs.

Combos

Target Combos

2A 2B 2C 421X 214A+B

2A 2B 2C 421X [6HC] 5A [JC] JA JB J4B [jc] JA JB J4B JC

2A 2B 2C [6HC] 5A 5B [IAD] JA JB [land] [66] 5A JA JB J4B [jc] JA JB J4B JC

   Basic Combos


2A 2B 2C 2E EFC [jump] NHC JE JA JE JA JB [jc] JA JB J4B JE JC J214C ->

   EFC Combos

Arcana Combos

Dark

~2C 421X EFC 5A [jc] JA JB J4B JC [land] 5A 6B [jc] JA JB J214B [land] Blaze

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