Dieu Mort

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Dieu Mort

NOTICE: IN PROCESS OF AH2 REVISIONS

Original:[1]

As expected, this arcana is based around poisoning the opponent for extra damage while still being able to combo them. In addition, it offers a wide variety of teleports and many tricks that you can do with those at your disposal.

Passive Changes

ランクール

  • 2/5[E] will poison your opponent for 330 frames, or until they successfully hit you.

Command List

Extend Force


アバトワール

  • All physical attacks now poison your enemy on hit.

Special moves


アンプワゾネ (Poison Cloud) - 623E: A pentagram seal forms on the ground and an ethereal cloud ascends from it taking the form of a skull.

  • 1000 dmg. Should one fall victim to this poisonous cloud, by getting hit with it directly or (accidentally) striking it with a physical attack, the target is inflicted with an ailment that slowly depletes life and super meter for a brief amount of time (330 frames). During combos however, the poison status will remain intact (regardless of the length of the combo) until the combo has ended in which normal status is immediately restored. Poison Cloud inflicts damage on the initial hit and can be performed in mid-air. In this instance the cloud will still appear on the ground in front of the caster.

デシリュール (Evasion) - 236E or 214E: A portal and a pentagram seal form around the caster and engulfs them in a void. The caster disappears and is then ejected from the void, reappearing at the desired location. Can be performed in the air.

  • 236E teleports the caster in relation to the caster, 421E teleports in relation to the opponent. You can hold a direction to aim where you will end up in relation to either the caster or the opponent. You can also use this move to replace normal recovery teching.


Super moves


サクリフィス (Sacrifice) - 236236E: An unblockable hole appears in front of where your character does the move, and if the opponent steps on it, they fall into it.

  • 3200 damage. Once the hole is out, even if you get hit, the opponent can still fall into it. If you get hit during STARTUP, the hole doesn't come out.

ミルワール (Miroir) - 412364E: A portal and pentagram form around both the caster and the opponent consuming them within a void. They are then ejected from the void and reappear in their reciprocate locations.

  • Can be executed in mid-air. Simply put, Miroir acts as a player swap. At the cost of one super gauge the caster is able to switch places with the opponent at any given time and anywhere on the screen. Because this spell is able to carry the momentum of a damaged opponent, it can be used to create some very interesting and situational combos. For instance: if performing the standard launcher (2E) and canceling into Miroir on hit, the opponent will be launched into the air followed by an immediate swap. Upon reappearing, the players swap positions but the target still keeps the vertical momentum from the previous 2E launcher. So now the caster hovers above while the target continues to ascend into the air from below. This same law of physics will apply to 5E wall slams and other moves that may reel the opponent at an extreme velocity (e.g. Lieselotte's j.2C). Miroir is not "perfect" in all situations of swapping though. Casting Miroir on a floored/downed opponent will not switch positions with the opponent still in a downed state but instead will force them into a standing, neutral position upon reappearance. Also, if you were to cast while the opponent was in heavy guard stun they would not reappear in a guarding state. Instead the target will appear in a neutral state much like casting on a floored/downed opponent.


アンヴァリデ (Invalide) - (close) 632146E: An enormous skull materializes behind its prey and proceeds to drain energy from them through its mouth.

  • 200 x 17 damage. This super functions as a command grab. It will consume a certain percentage of one super meter bar from the opponent, as well as some of their maximum capacity if landed.



Arcana Force


エグゼキュスィオン (Execution) - (in Extend Force mode) 236A+B+C

  • 12500 dmg. A giant (blockable) hand comes and grabs the opponent. Then, Dieu Mort takes a huge swing and if he hits, he takes of 12500 damage. This is a guessing game for both players. Without pressing anything Dieu Mort will swing low or your opponent will remain ducking. Holding up will cause Dieu Mort to swing high, or make the opponent jump to attempt to evade. So, if you attempt to press up and your opponent presses nothing(or holds down) or vice versa, you will miss and this will do 0 damage.

Activation Changes

  • Adds poison to the opponent if they are hit with a physical attack (does not include projectiles of any sort). Adds 30% defense bonus.
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