Catherine Kyohbashi
From Arcana Heart 3 Wiki
Contents |
Profile
Nationality: USA
Address: Institute of the Holy Spirit 3rd Amored Hangar(Formerly Drexler Institute) Kanagawa Prefecture, Sagamihara City
Age: 12
Birthday: July 28(Leo)
Height: 146 cm
Weight: 37 kg
Bloodtype: B
B/W/H: 72/56/80
Affiliation: Rosenberg Holy Spirit Agency Technical Division, Western Branch
Best Subject: Holy Spirit Machine Engineering
Worst Subject: Certain Aspects Spirit Science
Fighting Style: "Kansai Guts" from USA
Weapon Name: Terry Yodogawa
Statistics
- Life Modifier: 2112 HP
- Guts takes effect at: 50% HP
- Guts damage reduction at 0% HP: 25%
Move List
Throws
2/5A+D:
- Catherine fires her jet boosters in opponent face then uses Terry's arm cannon to send opponent flying to the wall.
4/6A+D:
- Cathering grabs opponent, does a 180 and tosses opponent away. If not near the wall, the screen automatically pans out because Catherine throws opponent very far.
j.A+D:
- Catherine slams opponent to the ground and opponent bounces very high into the air.
Normals
【5A】 :
Catherine stomps the ground with one foot. This move is fairly quick and it hits low. This allows for quick combo starts due to the possibility of the opponent not blocking low because catherine is still standing while doing a low move.
【5B】 :
Catherine step foward and while pucnching with Terry's arm. This move is great to stop the opponent from flying in. use sparingly though, as this move does not have favorable recovery time.
【5C】 :
A ball and chain comes outta the Terry's arm. This move changes it's range depending on how close you to the opponent. The move out out quick for a "C" move. So use it for pokes when the opponent is at medium distance.
【5E】 :
Terry's arm opens up to fire a blast from within. Great move. The explosion covers a good amount of space. Also, as with most "E" moves, when fully charged, Cathy will slide foward.
【2A】 :
Catherine leans foward slighty and flails with arms for up to two hits. Can be used as an anti-air. Not recommended though. Now this moves a little weird. This move is from Catherine herself and not her mech Terry. Because of that, it has very little very range. Also, even though it's perfomed during a crouching state, it hits high. Opponents not familiar with the match-up may try to jump in not realizing the move hits high.
【2B】 :
Catherine hits so ground so hard rock shoot up and from a small pillar. This move has decent range and speed.
【2C】 :
A ball and chain come out. This move has slightly more range than it's standing counter-part. Good to use if you know you can duck something while going for the hit.
【2E】 :
Launcher. Catherine jumps foward then slams the ground to makes an even bigger rock pillar. Great move all around. Covers a lot of space, and can dodge some lower moves due to Cathy jumping. Also, while charging, Cathy stays in the air till move is ready.
【j.A】 :
A really quick little aerial poke. Mostly used for stopping opponent in middle of combos.
【j.B】 :
An attack with both arms forward and down at an angle. Decent range and hit-stun.
【j.C】 :
An attack with both arms that swing downwards. So great for cross-ups. It can even be followed by a combo. More abou this a Strategy Section.
【j.E】 :
Shoots foot jets in a downward angle. This move is really good for cross-ups as well. It also comes out extremely fast.
Command Normals
【4C】 :
Terry's arm opens up for a drill attack. It allows for multiple hits but pushes opponent away during attack. If button is held down, Cathy will slide foward slighty. Does decent chip damage. Certain Arcana help this move out significantly. More info in Strategy Section.
【6C】 :
Catherine shoots a projectile ball and chain. Amazing move all around. This attack can hit full screen. It's a great pressure tool. Don't get greedy though as more advanced players can easily get around it and go for the punish. Damage can be upped by going into Extend Force. More about this in Strategy Section.
【1C】 :
Crouching version of the drill arm. Not much difference her from the standing version. It does seems like it slides more though.
【3C】 :
Crouching version of the projectile ball and chain. use this move in tandem with it standing version. alternating between the two allows for even greater pressure.
Specials
Key
☆=Possible in the air
Programmed Missles! 623A/B/C
- Catherine shoots out a bomb which floats down at a different trajectory depending on the strength of attack used. It explodes on contact or after time.
- (A Version) Aims missles in upward arc. 15 Hits.
- (B version) Aims missles in foward arc. 16 Hits.
- (C Version) Aims missles in downward arc. 17 Hits.
Bzzt! Lariat Speaking! ☆ - 214A/B/C
- Catherine spins around with her arms out to the sides. Each hit clashes. Can be used in the air, also can use aerial momentum (from flying) to execute while drifting in a direction.
- (A Version) 2 Hits. 2800 Damage.
- (B version) 4 Hits. 5600 Damage.
- (C Version) 6 Hits. 8400 Damage.
Crushing Barrel Rush? It is!! ☆ - 41236A/B/C
- Catherine slides/flies forwards across the screen. If she hits the opponent, she grabs them and slams them against the wall. Executable in the air.
- (A Version) 1200 Damage(ground) 1200 Damage(air)
- (B version) 1600 Damage(ground) 1400 Damage(air)
- (C Version) 1800 Damage(ground) 1600 Damage(air)
Here It Comes! Don! - 22+A/B/C(air only)
- A falling hip attack from the air to the ground. Is able to withstand hits from opponent. If Catherine does not hit the opponent, she will hit the ground causing hervto have a long recovery time. 3200 Damage
Hover and Control! Whoo! - B+C(air only)
- Catherine will hover in the air. She floats slowly downwards for a period of time. You can execute any aerial attack, which will cancel your flight. You can also move left and right, not up or down. You can not block or use homing dashes unless you cancel your flying. Flying can also be cancelled by hitting B+C a second time.
Supers
Discharge the Missles and....!! - 623A+B
- Catherine shoots out a number of bombs which explode on front of her. 2500 Damage
My Turn! Commencing Lariat! ☆ - 214A+B
- A super version of Catherine's spin attack. She moves at an upwards angle, hitting the opponent until an explosion causes her to fall back to the ground. The recovery of this move can be cancelled with an arcana super. Executable in the air. 10800 Damage
The Tiny Hero Yodogawa Takes Off! - 222A+B
- Catherine calls upon a mini Terry Yodogawa! Once out, Yodogawa is autonomous. It will follow the opponent as best as it can. Due to it short legs it doesn't cover distance very fast. 15 Hits. 5000 Damage.
Critical Heart
This Torque Leads To Very Destructive Power! - 641236A+B
Command Grab. This CH is very useful. Mainly for the fact that it can be done from a combo. Even though it's a grab. 14100 Damage
Extend Force Version
Raises amount of revolutions for more damage. Catherine keeps spinning upward til offscreen. Then she falls onto the ground crushing the opponent with a final blow. 16900 Damage
Strategy
In S!AH2.6 Cathy could be played in a very braindead sorta way. Even though this is still quite possible, the much faster speed and high damage nature of AH3 makes that a liability waiting to happen. Hopefully, this will help Cathy players to be smart about their options and not getting punished for spamming the same move all the time.
Catherine is all about absolutely destorying the opponent. Her strength and huge size help her accomplish this easily. Even though her size can be her downfall, it leads her to victory more often than not.
Options off of j.C
j.C can be a very good tool to cross-up the opponent. Note that you might have to get used to the spacing trying to cross-up with Cathy as she is much better than everyone else. when you cross-up with this, you could land then do 2A to start a combo. You might have to go into Extend Force to add more stun to the opponent and speed up Cathy's falling speed just in case you crossed-up to high.
Options off of j.E
Cathy's foot jet move can be used for cross-ups as well. I will say that it is easier to get this hit to cross-up than j.C due to it being much faster and a good amount of range. Obviously this move is great as a combos ender but it has other uses as well. Opponents not expecting to get hit by a stand-alone cross-up of this puts you at a great advantage. When this happens they will most likely not be able to recover in time causing a knockdown. This will give you time to activate the mini-Terry super. Now you have a pressure set-up. From here you can IAD over the opponent with the option to cross-up with another j.E or j.C. You can also IAD over opponent and just start attacking when you land. Now you have the opponent dealing with you on side and mini-Terry on the other. This is great for chip damage if oppoennt doesn't get caught in a hit somewhere.
Unblockble Setup
This can be done from either Cathy's 4/6A+D or a j.E cross-up where opponent doesn't tech. Once opponent is on the ground, get close as fast as possible. Once there, summon mini-Terry immediately. Then fire a C version bomb(623+C). If your spacing is correct the bomb should land right behind the downed opponent. This creates an unblockable situation as the explosion from the bomb will most likely hit the opponent before mini-Terry does. If you fire the bomb a little late the opponent could get up and block. Firing the bomb in this situation then Extend Force canceling would allow you to fully charge an 5E and crush the opponent guard.
Arcana Evaluation
Coming Soon
Combos
1 homing, no super
5A,2B,6D,2A,j.A,j.B,dj.B,2A,j.A,j.B,dj.B,214C
1 homing, 1 super
5A,2B,6D,2A,j.A,j.B,dj.B,2A,j.A,j.B,dj.B,214C,214A+B
0 homing, 2 super
41236C,623A+B,j.A,j.B,dj.B,2a,j.A,j.B,dj.B,214C,214A+B
More Coming Soon
