Akane Inuwaka
From Sugoi! Wikana Heart 2
Profile
Age: 16
Birthday: Nov. 24
From: Japan
Height: 168
Weight: 53
Bloodtype: B
B/W/H: 85/54/90
Statistics
- Life Modifier: 792 HP
- Guts takes effect at: 20% HP
- Guts damage reduction at 0% HP: 60%
Move List
Throws
2/5A+D:
4/6A+D: Akane lifts the opponent up with her leg and slams them down on the other side.
j.A+D: Akane kicks the opponent up in the air and teleports up with them.
Normal Moves
5A:
5B:
5C:
5E:
2A:
2B:
2C:
2E:
j.A:
j.B:
j.C:
j.E:
Command Normals
6C: Two hit kick. The second kick causes a techable ground slam and must be blocked high.
Special Moves
22A/B/C: Akane charges the Kotodama gauge. A version attempts to add 1 charge, B version attempts to add 2 charges, C verison attempts to add 3 charges.
j.22A/B/C: Akane dives towards the ground. A version comes out the fastest while the C version is slowest. C version can be held for a period of time but it doesn't seem to gain any additional properties. Kotodama cancelable on whiff only?
236A/B/C: Akane does a sweep kick into a launching somersault kick.
623A/B/C (also in air): Kotodama cancelable on hit and whiff. Dragon kick, all versions guard crush on air block. Canceling into 214A/B/C series on whiff will make it totally safe.
214A/B/C (also in air): Akane attempts to catch the opponent and slam them on the ground. Blockable, so it's mostly useful as a cancel finisher.
421A/B/C: Counter move.
41236A/B/C (also in air): Teleport. A version moves forward, B version moves backward, C version moves diagonally up.
A+C: Akane puts her hands up in front of her. If she catches a move with it, it will always clash.
Super Moves
623A+B (also in air): Akane does one big kick and attempts to so several follow up kicks before slamming them on the ground. Combo finisher. On whiff, Akane only does the initial kick. On block, Akane does a few follow up kicks before whiffing the second part. Possible to cancel into arcana super while falling down after a successful super.
214A+B: Akane dashes forwards about a half screen fully zoomed out distance. On hit, Akane summons 3 other clones to assault the opponent.
Critical Heart
632146A+B: Akane near instantly dashes forwards from any screen distances and dashes through the opponent on hit. After the initial hit, Akane pauses for a few moments where you must "rhythmically tap" A~B~C~E in order to reach the greater levels on damage.
How to get the max hits:
Between hitting the initial hit, and before she starts charging to do the followup hits (from hit #2 onward) you need to alternate between the buttons as fast as possible to charge the super. The way the game counts a button press is as individual buttons only. From what I have gathered, all buttons (A,B,C,D,E) will count toward charging the super however pressing 2 or 3 buttons at once will only count as one button press. So if you are mashing on a button that is assigned to A+B+C it will only count as 1 button press. Spinning the joystick or shaking it back and forth does not count toward charging the super so what you want to do is figure out some technique to use BOTH HANDS on the buttons to quickly alternate your buttons presses before the followup to the super comes out.
Combos
Finishers Akane has different options for oki to finish air combos depending on her Kotodama/super gauge
- No kotodama, No super: dj.E
- One Kotodama, 1 or no super: dj.C xx 623A/B/C xx 214a/b/c (xx Arcana Super)
- 1 or more super only: dj.c xx 623A/B/C xx 623A+B (xx Arcana Super while falling)
Simple B&B / 2.6 B&B (1 Homing bar)
- 2A 2B 2C > 5D > 5B 5C(1) 6C(1) > j.A j.B > dj.B Finisher

